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So you want to be a manga-ka?

There are tons of very good blog entries on this website offering advice and direction to aspiring artists. So many, in fact, that the thought of putting together my own never crossed my mind until recently. Even when it did, I initially brushed it off, simply because I'm not sure what more I really have to say. However, after receiving a message from an artist asking me for a few suggestions (I hope they helped, RoseWomanJess!), I began rethinking the issue. After all, most of the art advice blog entries that I've read are written by other artists. As far as I know, none of my fellow editors have chimed in and blogged about what makes a good manga artist. Perhaps it's worth hearing the editorial perspective if you're interested in drawing manga professionally. After all, if your goal is to get published by TOKYOPOP, we're the people you're going to have to impress.

 

There is one caveat, however. Editors are every bit as different as the artists they work with. I'm by no means claiming to speak for every editor out there, or even every editor at TOKYOPOP. All of us look for different things when we evaluate a new artist. However, I do believe there are a few essentials that we can all agree on, and that's what I'm going to write about here. A lot of aspiring artists say they dream of becoming a manga-ka, but what does that really mean? What does it take for someone to achieve success as a manga or comic book creator? Well, it takes a good many things, and after a little thought and a lot of Mountain Dew, I believe I've hit on most of the essentials.

 

1. You must be dedicated. If you want to be a manga-ka, this one probably seems like a sure thing. I'm sure you believe you're dedicated to your art and manga. However, are you really? Each volume of original manga that we publish boasts a minimum of 160 pages of sequential art, and takes most artists anywhere from nine months to over a year to complete. If your manga series runs for three volumes, that's nearly 500 pages of art you'll be responsible for creating, and around three years of your life that you'll be devoting to your manga. Sure, it's easy to feel enthusiastic and dedicated about your manga when you're just getting started, but after two years of drawing the exact same characters and illustrating the story you outlined and conceived ages ago, are you still going to be that dedicated to it? Or are you going to find yourself getting bored and wanting to work on other things? You'd be surprised how many people find themselves falling into the second category. Make sure you don't.

 

2. You must be fast. As I just said, each volume of manga consists of at least 160 pages of art. If you can only complete a page a week, then it's going to take you over three years to finish a single volume. That's not practical. While there's no hard and fast minimum number of pages you MUST be able to do each week, if you can't at least manage to complete one volume's worth of manga within a year, it's unlikely that we'll be able to publish your manga. As a manga-ka, you need to be able to complete solid pages at a relatively quick clip.

 

3. You must be consistent. This is every bit as important as being fast (and maybe even a little more so). If you'd like to be a manga-ka, consistency is essential, and it's not as easy as you may think. Do your characters look different in every panel? Do they look like different people when you draw them in profile or from less-common camera angles? Does their height change throughout the series? Do articles of clothing and jewelry you've given them disappear and then reappear throughout your manga? Consistency is essential, and while you'll have an editor to watch your back when it comes to character details, they can't do your job for you. Your characters and settings have to stay consistent on every page of your manga, whether it's page 1 or page 387.

 

4. You must be technically proficient. Yes, there's a LOT more to art than just technical proficiency. That goes without saying. However, the importance of knowing art fundamentals should also go without saying. When I do portfolio reviews, I find myself pointing out the same three problems over and over again: anatomy, perspective and visual storytelling. If you want to draw comics or manga, you must--I repeat--MUST know the fundamentals of anatomy, perspective and visual storytelling. How you learn these things can vary. Whether you've learned them from art school, community college, books or web tutorials really doesn't matter to me. What DOES matter is that you do know them and know them well. And practicing them is really the only way you're going to get to know them, my friends. I realize that refining anatomy and perspective in your art is not very fun, but the end result will be greatly worth it. Quite frankly, knowing your fundamentals is what makes the difference between a professional unpublished artist and someone who's just doing this stuff for kicks when they're tired of playing video games.

 

5. You must be dependable. As an editor, I'm have nearly two dozen books that I'm responsible for. I don't have time to hunt down creators to ask why their pages weren't turned in on time. Dependability is essential for a manga-ka, and you'd be surprised how often I've found it lacking in the artists that I've met. As a manga-ka, you'll be required to work with your editor on creating a schedule that includes deadlines for all of your pages. It's crucial that you know what pace you can realistically work at when you do this because once that schedule is agreed upon, that's it. Those are your deadlines. Your publisher is going to expect you to make them. If you don't, there are people within the company that your editor is going to have to answer to. Those people are not going to accept excuses from your editor, so you'd better believe that your editor isn't going to accept them from you. Remember, folks, manga publishing is a business. A company's livelihood depends partially on the book you're creating for them. It's easy to lose sight of this when you're corresponding with one single company representative, but believe me, there's MUCH more at stake, and missing your deadlines creates much bigger problems than you realize. And for God's sake, never pull a disappearing act! As your editor, I'm going to expect to be able to pick up the phone and call you during the day if I need to, or to get a response to any email I send you within a day. I get really frustrated when I can't. It's the sign of an unprofessional artist.

 

6. You must be collaborative. This is one that may not apply to all publishers, but it certainly applies to TOKYOPOP. Our books are not created in a vacuum. While the writers and artists are primarily responsible for what you see when you pick up a TOKYOPOP original manga title, they're not the only people involved. Your editor's job is to help you tell the best story you're capable of telling in the time you have to tell it, and for him or her to fulfill that role, you need to listen to them and take what they're saying to heart. They're not interested in rewriting your story or "destroying your vision." They're interested in making your vision as strong as possible. That also goes for the designer that puts together your cover and even the reps responsible for marketing and selling your book. Everyone involved in working on your book all has the same goal in mind: they want it to be successful, both critically and commercially. While your opinion is extremely important and it's crucial to "stick to your guns" when the situation truly dictates it, you'd do well to hear what others have to say.

 

7. You must be patient. A year ago, I probably wouldn't have included this one, but things have changed over the past year and the reality of the current market necessitates it. As manga has become increasingly more and more popular, the number of hopeful manga-kas has risen, and with this rise in quantity has also come a rise in quality. That means that we're no longer in a situation where anyone with talent and a great pitch will immediately catch our eye. Further escalating the problem is the increasing amount of global manga available and in development. Editors throughout the manga industry are busier than they've ever been, so patience has become quite a virtue among creators. Don't be surprised if it takes months to hear back on a pitch you submit to a publisher, if you hear back at all. And don't be surprised if it takes several pitches, or if you're told to re-pitch an idea in "about a year." It's extremely rare for a proposal to get greenlit entirely as is immediately after it's pitched these days, and I don't see that changing anytime soon.

 

8. You must be talented and creative. I've grouped these two together not because they're less important than the above traits, but because they're the two that I feel are already the most widely known. Everyone knows you need talent and creativity to create manga, and you know what? It's hardly in short supply. Talent and creativity are essential. However, it's the seven other traits I've mentioned here that will allow you to stand out from the rest of the hopeful manga-kas and enter the realm of the professional ones.

 

Still there? Then you've definitely shown you're interested in creating manga professionally. Now let's see how serious you are about it. I welcome any comments and questions below from artists, whether they're published or not. I promise that I'll do my best to address them. Otherwise, go and create! After all, the first part of making manga is to actually go and do it!

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Tags: editorial  Added 2007-01-22 15:24:57
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...Sorry to say but most material I've found says the same thing with a few differences.... >

2008-07-21 16:30:54


boooooooooooooooooooooooooooooooring!!!!!!!!!!!!!!!!!!!!!!hahahahahahahahahahahahahahahahahahahahahaha.........HA!!!!!!

2008-06-26 13:02:51


This is a very helpful article thanx!

2007-08-04 17:45:29


This was very useful, i've taken notes. This blog was reccomended to me by kriffix, I never see him reading blogs but i can see why this blog must have stuck out for him.

2007-06-20 10:41:58


This really inspired me. This article has taught me new things but also has confirmed a few things. I also feel i understand the Artist-editor relationship better now. Thanks!

2007-04-17 09:24:52


Waynekun, with the exception of #1, the answer to all of your questions is yes. The first question is largely subjective and the answer would vary depending on the individuals involved.

2007-04-16 14:30:15


i have a cupple questions my self, i hpe you can ancwer them if u cant thats ok and you dont have to do it right away. 1) would it be alot easyer to do the job say if u had a group of frineds helping you kind of like the japanese "CLAMP"? 2) say infact your manga was picked and published ect would it be the same steps takes to make a nother submisshon? 3) and say me or my friend one of us was the main person working on an idea that thay came up with is it posabule for he or I to help eachother. and finaly 4) are group supmisshons even aloud? sorry about all the questions like i said you dont have to get to it right a way or even at all but I would much apprechate it if you could ancwer my question

2007-04-15 20:28:38


Get your work noticed in what way? By a publisher? By fans? By an art studio? I'm assuming that you're talking about getting noticed by a publisher, to which I can only say that you're NOT going to get noticed by one. Not unless you've been approaching them. Go to portfolio reviews. Visit the publisher's website and see if they accept submissions. If they do, submit art samples of your best work (be sure to follow their guidelines). Swing by their booth at conventions and ask if you could speak with an editor. If you want to draw manga, no one's going to make it happen for you. You need to make it happen for yourself.

2007-04-03 14:58:23


The advice here is excellent and very helpful, but I have a question: how do you get your work noticed? I've been trying very hard but nothing has seemed to pop up. I don't necessarily think my artwork is bad either. Is there a better way to get your work noticed?

2007-04-02 22:41:43


KairiMoon, the answer is...both. Some people can do everything themselves over a period of nine months to a year, while others need help to achieve that sort of timeframe. Most artists drawing original manga for us can't afford assistants, but we do occasionally find inkers and/or toners to help out artists who are talented, but a bit slower paced. It's preferable if we don't have to do that, however.

2007-02-21 00:19:21


Saying it takes 9 to a year to do 160 pages, does that mean doing everything by one's self (such as planning, sketching, inking, toning etc) or doing it with the help of assistants.

2007-02-18 06:16:56


Tally, the mechanical guidelines are pretty minor in comparison to everything else. Mechanical specs for your final art files vary from publisher to publisher, and we don't expect artists to automatically know ours. I don't even look at the file specs when I review an artist's porfolio. That doesn't really become an issue until after an artist has been hired, at which point, it's pretty safe to say that we like their work enough to assist them in making sure their art files are to spec.

2007-02-13 15:54:23


If you review a portfolio with an artist who just cannot figure out the mechanical guidelines (sizing, DPI, filetype), is it worth sticking with and teaching them, or will you wait until they figure it out themselves?

2007-02-10 10:38:22


Thanks! I had always assumed that a contract meant a full-time commitment...I've been doing all of the rest for the past two years so going to a publisher is the last step. At least now I know I can concentrate on a design job and hope for the best in manga :P!

2007-02-01 03:26:17


Joanna, it's really difficult to give you an estimate. It could be as little as a few weeks to as much as a year. You may not even hear anything back at all. It depends on everything from how many submissions we've received in a given period of time, to how much free time the editors have to look over proposals to how many new original projects the publisher is looking to put out. My advice to you is to put together your proposal as soon as you get a chance, submit it to TOKYOPOP, then put together another proposal for a different publisher and submit that one, reserve artist alley tables at your local conventions and offer to take commissions, start publishing a webcomic, etc. In short, don't depend on any one outlet to break into publishing, but rather, approach from a variety of corners. And oh yes, get a part-time job because drawing comics doesn't pay very well. At least not when you start. If you do get hired and you find that you can live off of what you're making as an artist, you can always quit. But in the meantime, you're probably going to need a day job.

2007-01-31 17:13:26


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Kriffix
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Great advice, well worth a read.

This has been the most useful Article i've read on becoming a Manga-ka...
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